Well, it's a while since I posted on the subject of compiling maps for Quake II, but I'm pleased to announce that things have started moving again. I was contacted yesterday by whitelynx of the Precursors project, asking what was going on.
Anyway, one thing lead to another, and now there's a Trac site for the project: wiki, subversion repository and bugtracker. I'm very grateful to servegame.org for the hosting (AutoPackage is hosted on the same server, I was suprised to learn). However, the package will continue to be distributed from here.
whitelynx has decided that it would be a good idea to bring lots of different tools "under one roof", so the package is now called "buildutils", with the Quake II compilers called "q2bsp". The new name for the Quake II package is of course inspired by the Quake II build tool, "q3bsp" (which we're trying to get source code for as well). In fact, whitelynx wants to merge in tools for as many different games as possible; I think that's a bit ambitious, so I'm going to watch with interest.
I've made a few small changes in the last few hours; the tools now get linked against libm (which helps), and I've fixed all outstanding compile-time warnings on 64-bit Linux (yay). Lots of stuff to do still, though! I still need to implement Brush Primitives support, for instance...
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